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Tillhaven

Spring season · Free to play

Your farm grows while you're gone.

Plant before work, harvest at lunch. Growth runs on real-world time, so a closed tab is just another few hours in the field.

No download · One farm per account · Plays in the browser

The plot 00:00
These are growing right now. Close the tab and come back.

How growing works

Growth is measured, not watched.

Nothing in Tillhaven ticks in the background. Every plot stores the moment it was planted, and its stage is worked out from the clock the instant you look at it. That is why offline progress is exact: eight hours away is eight hours of growing, whether the tab was open or your laptop was shut.

The seed catalogue

Four crops to start the season.

Cheap seeds turn over fast and keep the early days moving. The expensive ones pay better but ask you to come back tomorrow. Every figure below is read from the same config file the game server uses, so what you see here is what you'll get in the field.

The barnyard

Animals produce on their own schedule.

Chickens arrive as chicks and need to grow up before they lay. Feed an animal and it produces; forget to, and it simply stops until you do. No animal is ever lost.

Trading

Both hands on the table.

Player-to-player trading is where farming games get people cheated. Tillhaven's trade window is built to make the common scams impossible rather than to make them reportable.

Tillhaven does not host, process, or take a cut of real-money trades, and does not support them. Anything you arrange for cash outside the game is at your own risk, and we cannot recover it.

  • Both players confirm. Change your offer after your partner has confirmed and both confirmations reset. There is no window where one side is locked in and the other is still editing.
  • All at once or not at all. The swap runs as a single database transaction. Either every item moves, or none does — a dropped connection mid-trade cannot leave items halfway.
  • Checked again at the last moment. The server re-verifies that both players still hold everything they offered at the instant of execution, not when the window opened.
  • Written down permanently. Every completed trade goes into an audit log we cannot edit, and you can read your own trade history at any time.
  • Not on day one. Trading unlocks once an account is a day old and has reached farm level 5, which makes throwaway-account scams expensive to run.

VIP

One payment. Not a subscription.

VIP is a single purchase that lasts 30 days. Nothing renews, nothing bills you again, and there is no card on file to cancel. When it runs out, it runs out.

VIP saves you time and gives you things to look at. It never gives you power. A VIP farm cannot produce anything a free farm cannot, and VIP cosmetics can never be traded — otherwise paying players would be minting value in an economy other players share.

    Six plots are waiting.

    Sign up, plant something, and close the tab. That's the whole tutorial.